Article ID Journal Published Year Pages File Type
6843905 Kasetsart Journal of Social Sciences 2018 8 Pages PDF
Abstract
The findings of this study suggested that flow experience in computer game playing has both benefits and drawbacks. It is recommended that youth-related organizations should promote cognitive flow experiences to develop the self-improvement of computer game players rather than emotional flow experiences.
Related Topics
Social Sciences and Humanities Economics, Econometrics and Finance Economics, Econometrics and Finance (General)
Authors
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