Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6843905 | Kasetsart Journal of Social Sciences | 2018 | 8 Pages |
Abstract
The findings of this study suggested that flow experience in computer game playing has both benefits and drawbacks. It is recommended that youth-related organizations should promote cognitive flow experiences to develop the self-improvement of computer game players rather than emotional flow experiences.
Related Topics
Social Sciences and Humanities
Economics, Econometrics and Finance
Economics, Econometrics and Finance (General)
Authors
Supat Sanjamsai, Darunee Phukao,