Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6852182 | Thinking Skills and Creativity | 2013 | 16 Pages |
Abstract
⺠We tested 170 participants aged from 19 to 63 (52 TRPG players, 54 electronic role play games (ERPG) players and 64 Non-players). ⺠Participants who indicated that they had played TRPG for 8 or more hours were regarded as TRPG players. ⺠We used online questionnaire with three verbal subtests of Wallach-Kogan Creativity Tests to test their creativity. ⺠We found that in the original form of the verbal subtest, TRPG players performed better than non-TRPG players in all aspects (fluency, flexibly, and uniqueness). ⺠TRPG players also did better in terms of uniqueness when being asked to imagine themselves as a 7-year-old alien.
Keywords
Related Topics
Social Sciences and Humanities
Psychology
Developmental and Educational Psychology
Authors
Tsui-shan Chung,