Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6853276 | Artificial Intelligence | 2012 | 28 Pages |
Abstract
Since there are no previous CSG algorithms for games with externalities, we benchmark our algorithm against other state-of-the-art approaches in games where no externalities are present. Surprisingly, we find that, as far as worst-case guarantees are concerned, our algorithm outperforms the others by orders of magnitude. For instance, to reach a bound of 3 given 24 agents, the number of coalition structures that need to be searched by our algorithm is only 0.0007% of that needed by Sandholm et al. (1999) [1], and 0.5% of that needed by Dang and Jennings (2004) [2]. This is despite the fact that the other algorithms take advantage of the special properties of games with no externalities, while ours does not.
Related Topics
Physical Sciences and Engineering
Computer Science
Artificial Intelligence
Authors
Talal Rahwan, Tomasz Michalak, Michael Wooldridge, Nicholas R. Jennings,