Article ID Journal Published Year Pages File Type
6854584 Entertainment Computing 2018 34 Pages PDF
Abstract

- Historical perspective of immersion, involvement, presence, and flow within the context of game engagement.
- Proposes and empirically examines the Revised Game Engagement Model (R-GEM).
- Supports a progressive model of game engagement ranging from low-level to high-level states.
- Identifies several individual differences that influence different levels of game engagement.
Related Topics
Physical Sciences and Engineering Computer Science Artificial Intelligence
Authors
, , , , ,