Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6854584 | Entertainment Computing | 2018 | 34 Pages |
Abstract
- Historical perspective of immersion, involvement, presence, and flow within the context of game engagement.
- Proposes and empirically examines the Revised Game Engagement Model (R-GEM).
- Supports a progressive model of game engagement ranging from low-level to high-level states.
- Identifies several individual differences that influence different levels of game engagement.
Related Topics
Physical Sciences and Engineering
Computer Science
Artificial Intelligence
Authors
Katelyn Procci, Clint A. Bowers, Florian Jentsch, Valerie K. Sims, Rudy McDaniel,