Article ID Journal Published Year Pages File Type
6854604 Entertainment Computing 2018 38 Pages PDF
Abstract
This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the most explored game, with player experience and toxic behaviour as popular topics for research. Second, as MOBA games remain underexplored by researchers despite their vast, enthusiast community, as well as projection and influence on contemporary game designers, a proposal on future lines for research is provided.
Related Topics
Physical Sciences and Engineering Computer Science Artificial Intelligence
Authors
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