Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6874780 | Journal of Discrete Algorithms | 2016 | 12 Pages |
Abstract
Inspired by sports analysis, we study data structures for storing a trajectory representing the movement of a player during a game, such that the following queries can be answered: Given two positions s and t, report all sub-trajectories in which the player moved in a more or less straight line from s to t. We consider two measures of straightness, namely dilation and direction deviation, we present efficient construction algorithms for our data structures, and we analyze their performance. We also present an O(n1.5+ε) algorithm for the following simplification problem: given a trajectory P and a threshold Ï, find a simplification of P with a minimum number of vertices such that each edge in the simplification replaces a sub-trajectory whose length is at most Ï times the length of the edge. This significantly improves the fastest known algorithm for the problem.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics
Authors
Mark de Berg, Ali D. Mehrabi,