Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6876068 | Theoretical Computer Science | 2015 | 7 Pages |
Abstract
This paper considers the problem of broadcasting successive chunks to all nodes in a communication network under the assumption that every node can upload a chunk to exactly one adjacent node at a time. This problem models the delivery of video streams in Peer-to-Peer (P2P) networks in which a stream of chunks is continuously given from an external media server. We propose two schemes for solving the problem. The first scheme attains an optimum broadcast time of âlgâ¡nâ steps using an overlay network in which each node has O(lg2â¡n) children, where n is the number of nodes in the network. The second scheme reduces the number of children by slightly increasing the broadcast time. More concretely, it completes each broadcast in lgâ¡n+o(lgâ¡n) steps when the number of children is bounded by O((f(n))2) for any function f satisfying f(x)=Ï(1) and f(x)=o(lgâ¡x).
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics
Authors
Satoshi Fujita,