Article ID Journal Published Year Pages File Type
6895333 European Journal of Operational Research 2018 38 Pages PDF
Abstract
The computational performance of the proposed approaches is assessed in an extensive computational study, using real-world instances that combine crowd-sourced data associated with the Pokémon GO game with street maps of three European cities, as well as instances derived from the TSPLIB testbed. The obtained results show that the B&C approach (i) largely outperforms the B&B algorithm, and that (ii) it is very effective for providing optimal or nearly-optimal solutions within reasonable running times for both sets of instances.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science (General)
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