Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6900907 | Procedia Computer Science | 2018 | 7 Pages |
Abstract
Single-shot grid-based path finding is an important problem with the applications in robotics, video games etc. Typically in AI community heuristic search methods (based on A* and its variations) are used to solve it. In this work we present the results of preliminary studies on how neural networks can be utilized to path planning on square grids, e.g. how well they can cope with path finding tasks by themselves within the well-known reinforcement problem statement. Conducted experiments show that the agent using neural Q-learning algorithm robustly learns to achieve the goal on small maps and demonstrate promising results on the maps have ben never seen by him before.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science (General)
Authors
Aleksandr I. Panov, Konstantin S. Yakovlev, Roman Suvorov,