| Article ID | Journal | Published Year | Pages | File Type | 
|---|---|---|---|---|
| 6902719 | Simulation Modelling Practice and Theory | 2018 | 25 Pages | 
Abstract
												This topic has received moderate attention by the scientific community, anyway, we sustain that a LS could influence the players' behaviour and, if mismanaged, possibly the survival of the whole community of players in a game. Hence, detecting and tracking the hidden social effects of apparently minor features could become a critical factor in the development of games genres which heavily depend on the quality of social interactions among players. To tackle this issue, we present a simulative study - based on Agent-Based Model (ABM) techniques - of the effects of the adoption of different LSs on heterogeneous player bases. The final goal of our study is to provide several guidelines and hints about the design of LSs to game designers working on MMOs or MOBAs.
											Related Topics
												
													Physical Sciences and Engineering
													Computer Science
													Computer Science (General)
												
											Authors
												Laura A. Ripamonti, Marco Granato, Marco Trubian, Antti Knutas, Davide Gadia, Dario Maggiorini, 
											