Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6906031 | Astronomy and Computing | 2018 | 8 Pages |
Abstract
We present a novel heuristic derived from a probabilistic cost model for approximate N-body simulations. We show that this new heuristic can be used to guide tree construction towards higher quality trees with improved performance over current N-body codes. This represents an important step beyond the current practice of using spatial partitioning for N-body simulations, and enables adoption of a range of state-of-the-art algorithms developed for computer graphics applications to yield further improvements in N-body simulation performance. We outline directions for further developments and review the most promising such algorithms.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
O. Olsson,