Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6926299 | International Journal of Medical Informatics | 2018 | 12 Pages |
Abstract
The intervention with embedded game elements, the health game Fume, was found to be more feasible as a tobacco-related health education intervention than the non-gamified website among early adolescents in light of demand and acceptability (raised interest). Even though no change in anti-smoking self-efficacy was found, the results of this feasibility study demonstrated favorable short-term changes with Fume in some other theory-based determinants of tobacco-related health literacy.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Heidi Parisod, Anni Pakarinen, Anna Axelin, Eliisa Löyttyniemi, Jouni Smed, Sanna Salanterä,