Article ID Journal Published Year Pages File Type
6926299 International Journal of Medical Informatics 2018 12 Pages PDF
Abstract
The intervention with embedded game elements, the health game Fume, was found to be more feasible as a tobacco-related health education intervention than the non-gamified website among early adolescents in light of demand and acceptability (raised interest). Even though no change in anti-smoking self-efficacy was found, the results of this feasibility study demonstrated favorable short-term changes with Fume in some other theory-based determinants of tobacco-related health literacy.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
Authors
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