Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6929512 | Journal of Computational Physics | 2016 | 28 Pages |
Abstract
We present a method to simulate the flow past bioinspired swimmers starting from pictures of an actual fish. The overall approach requires i) a skeleton graph generation to get a level-set function from pictures; ii) optimal transportation to obtain the velocity on the body surface; iii) flow simulations realized with a Cartesian method based on penalization. This technique can be used to automate modeling swimming motion from data collected by biologists. We illustrate this paradigm by simulating the swimming of a mackerel fish.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Michel Bergmann, Angelo Iollo,