Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
7246689 | Journal of Interactive Marketing | 2018 | 18 Pages |
Abstract
Gamification has recently become a popular topic in marketing practice. It is perceived as being a promising way to provide improved consumer experiences and to positively influence consumer behavior. An inherent characteristic of gamification is the gameful experience of consumers when using a gamified application. However, no existing measure captures the gameful experience consumers feel when they engage with gamified applications. Based on an extensive literature review and six consecutive studies, the authors develop and validate a new gameful experience scale [GAMEX] for measuring gameful experience in gamification. The results confirm that the GAMEX is a reliable and valid measure, which is useful for both, researchers and practitioners, and easy to apply in different gamification settings.
Keywords
Related Topics
Social Sciences and Humanities
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Marketing
Authors
René Eppmann, Magdalena Bekk, Kristina Klein,