Article ID Journal Published Year Pages File Type
896840 Technological Forecasting and Social Change 2012 11 Pages PDF
Abstract

In the past few years consumers have enjoyed consuming video content on a growing number of devices including the traditional television, personal computers, mobile phone and tablets. Each device has its own technical attributes and associated consumption characteristics. This research examines the differential effects of user experience on engagement during video consumption in the mobile and desktop environments. We have experimented with different situations related to the genre, the sequence of playing, the extent of interruption, the timing of the interruption, and length of the video clips. Our model was quantitatively tested, with 270 users taking part in a between subject experiment.In the mobile environment, our results provide evidence that sensory experience is a significant factor for enjoyment and engagement with the video, while emotional response is not. The reverse is true for the desktop environment. Learning curve factors work differently in the two environments. User enjoyment and engagement are significantly moderated by learning curve factors in the mobile environment only. The result is robust as it is true for both previous learning (usage experience with the device), and on-the-go experience (sequencing of video clips). Attention span only affects engagement and enjoyment in the desktop environment. Outside interruption only affects engagement and enjoyment in the mobile environment.Our findings can inform commercial practices on the video design and user interface, and also enhance our understanding of the contextual dependency of the theoretical concept of engagement in mobile entertainment.

► A study of user experience on engagement during video consumption. ► Theoretical model based on flow theory. ► Model consider user experience, enjoyment, engagement and satisfaction. ► Model tested qualitatively, with 270 participants in an in between experiment. ► Findings suggest differences between the 2 platforms compared.

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Social Sciences and Humanities Business, Management and Accounting Business and International Management
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