Article ID Journal Published Year Pages File Type
9657775 Theoretical Computer Science 2005 30 Pages PDF
Abstract
We analyze several perfect-information combinatorial games played on planar triangulations. We introduce three broad categories of such games-constructing, transforming, and marking triangulations-and several specific games within each category. In various situations of each game, we develop polynomial-time algorithms to determine who wins a given game position under optimal play, and to find a winning strategy. Along the way, we show connections to existing combinatorial games such as Kayles and Nimstring (a variation on Dots-and-Boxes).
Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
Authors
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