Article ID Journal Published Year Pages File Type
9952075 Entertainment Computing 2018 10 Pages PDF
Abstract
The research provides a useful case study in the development of Serious Games for cognitive screening, which can be used independently by players, repeatedly, as cognitive exercise. Thus, these Serious Games are relevant tools that can be used as a stimulus supplement (exercises) and continuous evaluation (normative tables) of the evolution of the players (older adult population), offering useful information (collecting and choosing the data to be analyzed) for follow-up by professionals involved in patient care.
Related Topics
Physical Sciences and Engineering Computer Science Artificial Intelligence
Authors
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