Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10153939 | Futures | 2018 | 15 Pages |
Abstract
In the proposed initial SOLS model, automatic generation of lexicon takes place in the context of a digital environment with objects, actions and agents with embodied cognition through peer-to-peer interactions. Specifically, this paper exposes how SOLS can be developed with bi-dimensional games and simulations. An initial work has been done with the xmunch-atomspace and the SciArt simulator, which constitute the first implementations of both our knowledge representation toolbox and our bi-dimensional simulator of P2P Social Dynamics. Non-interactive agent-based SOLS can allow artificial agents to independently evolve emergent languages as part of their self-organizing or adaptation processes.
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Authors
Diego Gonzalez-Rodriguez, Jose Rodolfo Hernandez-Carrion,