Article ID Journal Published Year Pages File Type
10153939 Futures 2018 15 Pages PDF
Abstract
In the proposed initial SOLS model, automatic generation of lexicon takes place in the context of a digital environment with objects, actions and agents with embodied cognition through peer-to-peer interactions. Specifically, this paper exposes how SOLS can be developed with bi-dimensional games and simulations. An initial work has been done with the xmunch-atomspace and the SciArt simulator, which constitute the first implementations of both our knowledge representation toolbox and our bi-dimensional simulator of P2P Social Dynamics. Non-interactive agent-based SOLS can allow artificial agents to independently evolve emergent languages as part of their self-organizing or adaptation processes.
Related Topics
Social Sciences and Humanities Business, Management and Accounting Business and International Management
Authors
, ,