Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10336887 | Graphical Models | 2005 | 23 Pages |
Abstract
This paper presents a framework for modeling, animating, and morphing textured implicit models. Our hierarchical skeletal implicit surface model incorporates key-frame animation and procedural solid texturing in a unified and coherent way. Our system enables the designer to create complex special effects by synchronizing shape, animation, and texture transformations.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Aurélien Barbier, Eric Galin, Samir Akkouche,