Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10971251 | Behavioural Processes | 2011 | 10 Pages |
Abstract
⺠Participants played a first-person-shooter video game. ⺠Waiting to fire their weapon increased damage magnitudes or damage probability. ⺠Players showed sensitivity to contingencies that altered the efficacy of waiting. ⺠Players tended to wait much longer to increase probability than an equivalent magnitude.
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Authors
Michael E. Young, Tara L. Webb, Eric A. Jacobs,