Article ID Journal Published Year Pages File Type
415387 Computational Geometry 2014 11 Pages PDF
Abstract

We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boundary can be seen by k guards. We show that k-guardable polygons generalize two previously identified classes of realistic input. Following this, we give two simple algorithms for triangulating k-guardable polygons. One algorithm requires the guards as input while the other does not. Both take linear time assuming that k is constant and both are easily implementable.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
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