Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
415387 | Computational Geometry | 2014 | 11 Pages |
Abstract
We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boundary can be seen by k guards. We show that k-guardable polygons generalize two previously identified classes of realistic input. Following this, we give two simple algorithms for triangulating k-guardable polygons. One algorithm requires the guards as input while the other does not. Both take linear time assuming that k is constant and both are easily implementable.
Related Topics
Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics
Authors
Greg Aloupis, Prosenjit Bose, Vida Dujmović, Chris Gray, Stefan Langerman, Bettina Speckmann,