Article ID Journal Published Year Pages File Type
440154 Computer-Aided Design 2013 13 Pages PDF
Abstract

We explore different semantics for the solid defined by a self-crossing surface (immersed sub-manifold). Specifically, we introduce rules for the interior/exterior classification of the connected components of the complement of a self-crossing surface produced through a continuous deformation process of an initial embedded manifold. We propose efficient GPU algorithms for rendering the boundary of the regularized union of the interior components, which is a subset of the initial surface and is called the trimmed boundary or simply the trim. This classification and rendering process is accomplished in real time through a rasterization process without computing any self-intersection curve, and hence is suited to support animations of self-crossing surfaces. The solid bounded by the trim can be combined with other solids and with half-spaces using Boolean operations and hence may be capped (trimmed by a half-space) or used as a primitive in direct CSG rendering. Being able to render the trim in real time makes it possible to adapt the tessellation of the trim in real time by using view-dependent levels-of-detail or adaptive subdivision.

Graphical abstractFigure optionsDownload full-size imageDownload as PowerPoint slideHighlights► Explore semantics for the solid defined by a self-crossing surface (SCS). ► Determine the trimmed boundary (trim) of the solid defined by an SCS. ► Introduce efficient algorithms for real time rendering of the trim. ► The resulting solid can be inspected using capping or used as a primitive in CSG. ► Adapt the tessellation of the trim in real time.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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