Article ID Journal Published Year Pages File Type
441229 Computer Aided Geometric Design 2011 14 Pages PDF
Abstract

Quadrangulation methods aim to approximate surfaces by semiregular meshes with as few extraordinary vertices as possible. A number of techniques use the harmonic parameterization to keep quads close to squares, or fit parametrization gradients to align quads to features. Both types of techniques create near-isotropic quads; feature-aligned quadrangulation algorithms reduce the remeshing error by aligning isotropic quads with principal curvature directions. A complementary approach is to allow for anisotropic elements, which are well-known to have significantly better approximation quality.In this work we present a simple and efficient technique to add curvature-dependent anisotropy to harmonic and feature-aligned parameterization and improve the approximation error of the quadrangulations. We use a metric derived from the shape operator which results in a more uniform error distribution, decreasing the error near features.

► We show how to support anisotropic quad shapes in quadrangulation algorithms. ► We modify the surface metric (edge lengths) to reflect local shape variation. ► Minimizing normal error yields a metric inversely proportional to the shape operator. ► Edge lengths are computed on a 6D surface defined by position and normal coordinates. ► We observe that our method preserves features far better than without anisotropy.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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