Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
441463 | Computers & Graphics | 2014 | 15 Pages |
•A review of existing techniques in computer graphics dealing with the simulation of cracks and fractures.•The state-of-the-art is organized into three main categories: physically based, geometrybased and example-based.•A careful analysis of open issues and avenues for further research is presented.
While object deformation has received a lot of attention in Computer Graphics in recent years, with several good surveys that summarize the state-of-the-art in the field, a comparable comprehensive literature review is still needed for the related problem of crack and fracture modeling. In this paper we present such a review, with a special focus on the latest advances in this area, and a careful analysis of the open issues along with the avenues for further research. With this survey, we hope to provide the community not only a fresh view of the topic, but also an incentive to delve into and explore these unsolved problems further.
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