Article ID Journal Published Year Pages File Type
441463 Computers & Graphics 2014 15 Pages PDF
Abstract

•A review of existing techniques in computer graphics dealing with the simulation of cracks and fractures.•The state-of-the-art is organized into three main categories: physically based, geometrybased and example-based.•A careful analysis of open issues and avenues for further research is presented.

While object deformation has received a lot of attention in Computer Graphics in recent years, with several good surveys that summarize the state-of-the-art in the field, a comparable comprehensive literature review is still needed for the related problem of crack and fracture modeling. In this paper we present such a review, with a special focus on the latest advances in this area, and a careful analysis of the open issues along with the avenues for further research. With this survey, we hope to provide the community not only a fresh view of the topic, but also an incentive to delve into and explore these unsolved problems further.

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Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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