Article ID Journal Published Year Pages File Type
441625 Computers & Graphics 2010 9 Pages PDF
Abstract

This paper introduces a solution to compute L-systems on parallel architectures like GPUs and multi-core CPUs. Our solution can split the derivation of the L-system as well as the interpretation and geometry generation into thousands of threads running in parallel. We introduce a highly parallel algorithm for L-system evaluation that works on arbitrary L-systems, including parametric productions, context sensitive productions, stochastic production selection, and productions with side effects. This algorithm is further extended to allow evaluation of multiple independent L-systems in parallel. In contrast to previous work, we directly interpret the productions defined in plain-text, without requiring any compilation or transformation step (e.g., into shaders). Our algorithm is efficient in the sense that it requires no explicit inter-thread communication or atomic operations, and is thus completely lock free.

Graphical AbstractFigure optionsDownload full-size imageDownload high-quality image (185 K)Download as PowerPoint slideResearch Highlights► highly parallel algorithm for L-system evaluation ► works on arbitrary L-systems ► works directly on an input string and a plain-text representation of the productions ► requires no explicit inter-thread communication or atomic operations ► parallelizes both within one L-system as well as among a large number of L-systems.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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