Article ID Journal Published Year Pages File Type
441871 Computers & Graphics 2006 8 Pages PDF
Abstract

In this article we propose an original reversible method for discrete surface smoothing. This method is based on a statistical estimation of the discrete tangent plane on the voxels of the discrete surface. A geometrical constraint is used to control the recognition of the tangent plane. The resulting surface representation allows us to get both smooth normal vectors of the surface and a smooth surface mesh while preserving the geometrical properties of the surface.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
Authors
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