Article ID Journal Published Year Pages File Type
441995 Graphical Models 2010 9 Pages PDF
Abstract

Existing video matting approaches determine the alpha matte sequence frame-by-frame, which lead to flickering near the boundary of the foreground region. We reduce this effect by considering video data as a spatio-temporal cube, and extending a robust matting algorithm to a 3D solver. Our results demonstrate consistent and visually pleasing alpha mattes, and tend to preserve temporal coherence better than previous techniques.

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Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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