Article ID Journal Published Year Pages File Type
442118 Computers & Graphics 2009 9 Pages PDF
Abstract

In this paper, we present a method that we call on-surface convolution which extends the classical notion of a 2D digital filter to the case of digital surfaces (following the cuberille   model). We also define an averaging mask with local support which, when applied with the iterated convolution operator, behaves like an averaging with large support. The interesting property of the latter averaging is the way the resulting weights are distributed: given a digital surface obtained by discretization of a differentiable surface of R3R3, the masks isocurves are close to the Riemannian isodistance curves from the center of the mask. We eventually use the iterated averaging followed by convolutions with differentiation masks to estimate partial derivatives and then normal vectors over a surface. The number of iterations required to achieve a good estimate is determined experimentally on digitized spheres and tori. The precision of the normal estimation is also investigated according to the digitization step.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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