Article ID Journal Published Year Pages File Type
442439 Graphical Models 2013 14 Pages PDF
Abstract

Solid textures require large storage and are computationally expensive to synthesize. In this paper, we propose a novel solid representation called gradient solids to compactly represent solid textures, including a tricubic interpolation scheme of colors and gradients for smooth variation and a region-based approach for representing sharp boundaries. We further propose a novel approach to directly synthesize gradient solid textures from exemplars. Compared to existing methods, our approach avoids the expensive step of synthesizing the complete solid textures at voxel level and produces optimized solid textures using our representation. This avoids significant amount of unnecessary computation and storage involved in the voxel-level synthesis while producing solid textures with comparable quality to the state of the art. The algorithm is much faster than existing approaches for solid texture synthesis and makes it feasible to synthesize high-resolution solid textures in full. We also propose a novel application—instant editing propagation on full solids.

Graphical abstractFigure optionsDownload full-size imageDownload as PowerPoint slideHighlights► A new gradient solid representation that is compact and resolution-independent. ► A novel optimization-based algorithm for direct synthesis of gradient solid textures. ► Our vectorization achieves low reconstruction error for various solid textures. ► Efficient and high quality solid texture synthesis is achieved. ► Our representation also facilitates novel applications such as instant solid editing.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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