Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
443033 | Graphical Models | 2016 | 10 Pages |
We present a method for reshuffle-based 3D interior scene synthesis guided by scene structures. Given several 3D scenes, we form each 3D scene as a structure graph associated with a relationship set. Considering both the object similarity and relation similarity, we then establish a furniture-object-based matching between scene pairs via graph matching. Such a matching allows us to merge the structure graphs into a unified structure, i.e., Augmented Graph (AG). Guided by the AG, we perform scene synthesis by reshuffling objects through three simple operations, i.e., replacing, growing and transfer. A synthesis compatibility measure considering the environment of the furniture objects is also introduced to filter out poor-quality results. We show that our method is able to generate high-quality scene variations and outperforms the state of the art.