Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
443048 | Graphical Models | 2012 | 13 Pages |
We provide formulae to create 3D smooth shapes fleshing out a skeleton made of line segments and planar polygons. The boundary of the shape is a level set of the convolution function obtained by integration along the skeleton. The convolution function for a complex skeleton is thus the sum of the convolution functions for the basic elements of the skeleton. Providing formulae for the convolution of a polygon is the main contribution of the present paper. We improve on previous results in several ways. First we do not require the prior triangulation of the polygon. Then, we obtain formulae for families of kernels, either with infinite or compact supports. Last, but not least, in the case of compact support kernels, the geometric computations needed are restricted to intersections of spheres with line segments.
Graphical abstractFigure optionsDownload full-size imageDownload as PowerPoint slideHighlights► Create a smooth shape fleshing a set of line segments and polygons (the skeleton). ► Provides a natural smooth blending of shapes by addition of functions. ► Control thickness, sharpness and influence around the skeleton. ► No prior triangulation needed for the polygons of the skeleton. ► Resort to lower geometric primitives than previous work.