Article ID Journal Published Year Pages File Type
476678 European Journal of Operational Research 2014 9 Pages PDF
Abstract

•Study of the bounded faces of the core of games with restricted cooperation.•Maximal bounded faces are in bijection with minimal normal collections.•For convex games, maximal bounded faces correspond to minimal nested normal collections.•Algorithm to generate all maximal bounded faces for convex games.

A game with precedence constraints is a TU game with restricted cooperation, where the set of feasible coalitions is a distributive lattice, hence generated by a partial order on the set of players. Its core may be unbounded, and the bounded core, which is the union of all bounded faces of the core, proves to be a useful solution concept in the framework of games with precedence constraints. Replacing the inequalities that define the core by equations for a collection of coalitions results in a face of the core. A collection of coalitions is called normal if its resulting face is bounded. The bounded core is the union of all faces corresponding to minimal normal collections. We show that two faces corresponding to distinct normal collections may be distinct. Moreover, we prove that for superadditive games and convex games only intersecting and nested minimal collection, respectively, are necessary. Finally, it is shown that the faces corresponding to pairwise distinct nested normal collections may be pairwise distinct, and we provide a means to generate all such collections.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science (General)
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