Article ID Journal Published Year Pages File Type
4949132 Computational Geometry 2017 8 Pages PDF
Abstract
Given an even number of points in a plane, we are interested in matching all the points by straight line segments so that the segments do not cross. Bottleneck matching is a matching that minimizes the length of the longest segment. For points in convex position, we present a quadratic-time algorithm for finding a bottleneck non-crossing matching, improving upon the best previously known algorithm of cubic time complexity.
Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
Authors
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