Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4949132 | Computational Geometry | 2017 | 8 Pages |
Abstract
Given an even number of points in a plane, we are interested in matching all the points by straight line segments so that the segments do not cross. Bottleneck matching is a matching that minimizes the length of the longest segment. For points in convex position, we present a quadratic-time algorithm for finding a bottleneck non-crossing matching, improving upon the best previously known algorithm of cubic time complexity.
Keywords
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Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics
Authors
Marko SaviÄ, MiloÅ¡ StojakoviÄ,