Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4952926 | Graphical Models | 2016 | 15 Pages |
Abstract
The algorithm is based on the local multi-resolution approaches provided by the community, but ad-hoc solutions had to be studied and implemented to provide adequate performances. In particular, a compression mechanism that reached very high compression rate without impact on rendering performance was implemented. Moreover, the data partition strategy was modified in order to be able to load different types of data (i.e. point clouds) and better adapt to the potentials and limitations of web-based rendering.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Federico Ponchio, Matteo Dellepiane,