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Entertainment Computing - Volume 8

“The app market has been candy crushed”: Observed and rationalized processes for selecting smartphone games
Fulltext Access 9 Pages 2015

Volumes

  • Volume 28  - (4 articles)
  • Volume 27  - (20 articles)
  • Volume 26  - (12 articles)
  • Volume 25  - (7 articles)
  • Volume 24  - (3 articles)
  • Volume 23  - (2 articles)
  • Volume 22  - (1 articles)
  • Volume 21  - (9 articles)
  • Volume 20  - (3 articles)
  • Volume 19  - (8 articles)
  • Volume 18  - (9 articles)
  • Volume 17 - (6 articles)
  • Volume 16 - (8 articles)
  • Volume 15 - (4 articles)
  • Volume 14 - (7 articles)
  • Volume 13 - (3 articles)
  • Volume 12 - (4 articles)
  • Volume 11 - (2 articles)
  • Volume 9 - (4 articles)
  • Volume 8 - (1 articles)
  • Volume 7 - (1 articles)
  • Volume 6 - (1 articles)
  • Volume 5 - Issue 4 - (27 articles)
  • Volume 5 - Issue 3 - (5 articles)
  • Volume 5 - Issue 2 - (4 articles)
  • Volume 5 - Issue 1 - (8 articles)
  • Volume 4 - Issue 4 - (1 articles)
  • Volume 4 - Issue 3 - (9 articles)
  • Volume 4 - Issue 2 - (4 articles)
  • Volume 4 - Issue 1 - (8 articles)
  • Volume 3 - Issue 4 - (4 articles)
  • Volume 3 - Issue 3 - (5 articles)
  • Volume 3 - Issue 2 - (3 articles)
  • Volume 3 - Issue 1 - (2 articles)
  • Volume 2 - Issue 4 - (6 articles)
  • Volume 2 - Issue 3 - (4 articles)
  • Volume 2 - Issue 2 - (11 articles)
  • Volume 2 - Issue 1 - (7 articles)
  • Volume 1 - Issues 3–4 - (6 articles)
  • Volume 1 - Issue 2 - (5 articles)
  • Volume 1 - Issue 1 - (6 articles)
Title
Entertainment Computing
Entertainment Computing
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