Article ID Journal Published Year Pages File Type
442441 Graphical Models 2013 11 Pages PDF
Abstract

This paper proposes an octree-based surface representation for KinectFusion, a realtime reconstruction technique of in-door scenes using a low-cost moving depth camera and a commodity graphics hardware. In KinectFusion, the scene is represented as a signed distance function (SDF) and stored as an uniform grid of voxels. Though the grid-based SDF is suitable for parallel computation in graphics hardware, most of the storage are wasted, because the geometry is very sparse in the scene volume. In order to reduce the memory cost and save the computation time, we represent the SDF in an octree, and developed several octree-based algorithms for reconstruction update and surface prediction that are suitable for parallel computation in graphics hardware. In the reconstruction update step, the octree nodes are adaptively split in breath-first order. To handle scenes with moving objects, the corresponding nodes are automatically detected and removed to avoid storage overflow. In the surface prediction step, an octree-based ray tracing method is adopted and parallelized for graphic hardware. To further reduce the computation time, the octree is organized into four layers, called top layer, branch layer, middle layer and data layer. The experiments showed that, the proposed method consumes only less than 10% memory of original KinectFusion method, and achieves faster performance. Consequently, it can reconstruct scenes with more than 10 times larger size than the original KinectFusion on the same hardware setup.

Graphical abstractFigure optionsDownload full-size imageDownload as PowerPoint slideHighlights► We propose an octree based realtime 3D reconstruction algorithm using a consumer depth camera. ► Our method is memory-efficient thanks to the octree based data structure. ► Our method is fast due to both GPU parallelism and hierarchical structure. ► We introduce complete operations on dynamically updating octree structure on GPUs, and octree based surface prediction.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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