کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
11024038 1701193 2019 43 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Investigating learning outcomes and subjective experiences in 360-degree videos
ترجمه فارسی عنوان
بررسی نتایج یادگیری و تجربیات ذهنی در فیلم های 360 درجه
کلمات کلیدی
محیط های یادگیری واقعیت مجازی، بیماری شبیه ساز، غوطه وری، حضور توهم محل
موضوعات مرتبط
علوم انسانی و اجتماعی علوم اجتماعی آموزش
چکیده انگلیسی
Virtual Reality experiences, particularly the 360-degree video, have become popular in recent years for creating immersive educational experiences. However, much is still unknown regarding the educational effectiveness of this medium. Here we examined pre-to-post changes in well-being, simulator sickness, and learning outcomes across four devices of varying levels of immersion: a smartphone, Google Cardboard, Oculus Rift DK2, and Oculus CV1 using a space-themed 360° educational video. More immersive devices induced greater induction of place illusion, greater positive affect, and better learning outcomes while demonstrating low prevalence of simulator sickness. Greater immersion was also associated with an increased interest in learning more about the video's subject-matter. On the other hand, less immersive technology led to increased simulation sickness which may have led to suboptimal educational experiences. Overall, we found support for the hypothesis that highly immersive experiences using 360° videos provide positive educational experiences while minimizing simulator sickness.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Education - Volume 128, January 2019, Pages 256-268
نویسندگان
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