کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
348397 618185 2014 14 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
A narrative literature review of games, animations and simulations to teach research methods and statistics
ترجمه فارسی عنوان
بررسی ادبیات روایت از بازی ها، انیمیشن ها و شبیه سازی ها برای آموزش روش های تحقیق و آمار
کلمات کلیدی
موضوعات مرتبط
علوم انسانی و اجتماعی علوم اجتماعی آموزش
چکیده انگلیسی


• Acquiring competence in research is mandatory for students in many disciplines.
• Teachers aim to develop more engaging ways of teaching this knowledge and skill-set.
• A game based approach is consistent with modern ideas about effective learning.
• A narrative literature review identified 26 papers which included empirical evidence.
• A game based approach has potential to help students learn in this difficult subject area.

Basic competence in research methods and statistics is core for many undergraduates but many students experience difficulties in acquiring knowledge and skills in this area. Interest has recently turned to serious games as providing engaging ways of learning. The CHERMUG project was developed against this background to develop games to support students in learning about research methods and statistics. As a first step in designing the CHERMUG games a narrative literature review was carried out to establish whether similar games, animations and simulations already existed. Search terms used in the literature review included varied terms for digital games, simulations and animations, terms relevant to the twin goals of learning and engagement in games and terms for research methods and statistics. Application of the inclusion criteria led to 26 papers which were considered relevant. Synthesis of the papers suggested that there is reason to be optimistic that a game-based approach might be effective in learning in this area.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Education - Volume 74, May 2014, Pages 1–14
نویسندگان
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