کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6834444 1434489 2018 14 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Cyborg Gamers: Exploring the Effects of Digital Gaming on Multimodal Composition
ترجمه فارسی عنوان
بازیگران سایبورگ: بررسی تاثیر بازی های دیجیتال بر ترکیب چندجمله ای
کلمات کلیدی
سوادآموزی بازی، ترکیب چندجملهای، ادبیات دیجیتال، روایت سوادآموزی، فناوری و سایبورگهای اجتماعی،
موضوعات مرتبط
علوم انسانی و اجتماعی علوم انسانی و هنر زبان و زبان شناسی
چکیده انگلیسی
As players partake in video games, they interact with what James Gee has defined as “a multimodal literacy par excellence” (2007, p. 18, emphasis in original). Playing video games allows players to simultaneously interact with multiple modes of communication while vanquishing foes and gaining levels and experience. This article examines the cyborgian relationship that gamers develop with technology as they increase their digital gaming proficiencies. Reflecting upon a recent research study I conducted, I explore how a player's gaming literacy-i.e., one's ability to play video games and his or her proficiency navigating and using video game-related information-not only reflects Donna Haraway's (1991) concept of a cyborg but also creates a space for gamers to develop important multimodal composition skills. More importantly, I argue that by recognizing these kinds of transferrable technological skills, instructors of multimodal composition can better prepare students-many of whom have played video games-for the digital communication practices of the twenty-first century.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers and Composition - Volume 48, June 2018, Pages 89-102
نویسندگان
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