Keywords: Virtual reality; User experience; Exposure time; 360 video; Presence; Cybersickness;
مقالات ISI (ترجمه نشده)
مقالات زیر هنوز به فارسی ترجمه نشده اند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
Keywords: Cybersickness; Display type; Motion control; Video game usage; Susceptibility;
Keywords: Cybersickness; Nausea; Reaction time; Susceptibility; Assessment;
Keywords: HR; heart rate; MS; motions sickness; MSAQ; motion sickness susceptibility questionnaire; MSAQ; motion sickness assessment questionnaire; VR; virtual reality; Cybersickness; Motion sickness; Nausea; Habituation; Skin conductance;
Keywords: Cybersickness; Anticholinergic drug; Motion-based driving simulator; Sex difference; Methodology;
Keywords: Cybersickness; Virtual reality; Head-mounted display; Autonomic response; Multisensory integration
Vection and cybersickness generated by head-and-display motion in the Oculus Rift
Keywords: Head-mounted displays; Vection; Self-motion perception; Motion sickness; Cybersickness; Virtual reality;
Cybersickness without the wobble: Experimental results speak against postural instability theory
Keywords: Vection; Virtual reality; Visually induced motion sickness; Cybersickness; Perceived vertical; Postural instability;
A study of detecting and combating cybersickness with fuzzy control for the elderly within 3D virtual stores
Keywords: Navigational rotating speed; Cybersickness; Elderly; Virtual store; Fuzzy control;
The relationship between individual characteristics and experienced presence
Keywords: Individual characteristics; Presence; Cybersickness; Public speaking world; Neutral world; Stereoscopy
Internal and external fields of view affect cybersickness
Keywords: Field of view; Cybersickness; Visually induced motion sickness; Postural stability; Serious gaming; Virtual environment
The factor structure of cybersickness
Keywords: Simulator Sickness Questionnaire; Virtual reality; Factor analysis; Cybersickness; Respiration
The effect of internal and external fields of view on visually induced motion sickness
Keywords: Field of view; Cybersickness; Internal model
Research in visually induced motion sickness
Keywords: Motion sickness; Visually induced motion sickness; Simulator sickness; Cybersickness; Sopite Syndrome; Visual displays
A neuro-fuzzy warning system for combating cybersickness in the elderly caused by the virtual environment on a TFT-LCD
Keywords: Cybersickness; Virtual environment; Navigation; Elderly; TFT-LCD
Time–frequency structure of image motion vectors around cybersickness intervals determined with biosignals
Keywords: Cybersickness; Autonomic nervous regulation; Image motion vector; Time–frequency structure
Effects of low stereo acuity on performance, presence and sickness within a virtual environment
Keywords: Virtual environments; Cybersickness; Stereovision