کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
1013980 939343 2016 8 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Game on: Engaging customers and employees through gamification
ترجمه فارسی عنوان
بازی شروع شد: تعامل مشتریان و کارکنان از طریق گیمیفیکیشن
کلمات کلیدی
موضوعات مرتبط
علوم انسانی و اجتماعی مدیریت، کسب و کار و حسابداری کسب و کار و مدیریت بین المللی
چکیده انگلیسی

Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as customers and employees. Gamification—defined as the application of game design principles to change behavior in non-gaming contexts—is a tool that, if crafted and implemented properly, can increase engagement. In this article we discuss how gamification can aid customer and employee engagement, and delineate between four different types of customers and employees who act as ‘players’ in gamified experiences. We include illustrative examples of gamification and conclude by presenting five lessons for managers who wish to utilize gamification.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Business Horizons - Volume 59, Issue 1, January–February 2016, Pages 29–36
نویسندگان
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