کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
350986 618461 2011 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Improving the scaffolds of a mobile-assisted Chinese character forming game via a design-based research cycle
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Improving the scaffolds of a mobile-assisted Chinese character forming game via a design-based research cycle
چکیده انگلیسی

This paper reports on one cycle of a design-based research (DBR) study in which mCSCL was explored through an iterative process of (re)designing and testing the collaboration and learning approach with students. A unique characteristic of our mCSCL approach is the student-led emergent formation of groups. The mCSCL application assigns each student a component of a Chinese character and requires them to form groups that can assemble a Chinese character using the components held by the group members. The enactment of the learning design in two modes (with and without the digital technology) was observed, and the actual process of students being scaffolded technologically or socially to accomplish their task was analyzed. Students were found to favor the card mode over the phone mode due to the emergent game strategy (social scaffold) of “trial and error” that they found it comfortable in applying. That triggered us to examine the scaffolding strategies by conducting another round of literature review. We explored domain-oriented theories (i.e. in Chinese character learning) to inform and guide them in deciding how they should further accommodate or rectify the students’ use of the strategy. This cycle of DBR in Chinese-PP project has effectively reshaped the overall learning model design. This paper brings to the fore the value of the interplay and iterations of theories, implementations and reflections, in no fixed order, as advocated by DBR.


► We report on one cycle of design-based research for a mobile educational game.
► Both mobile and card mode games were observed, and students preferred card mode.
► We analyzed their game strategy from language learning and psychological aspects.
► We redesigned the game UI to accommodate student needs and improve the scaffolds.
► We accentuate the value of the interplay of theories, enactment and reflections.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 27, Issue 5, September 2011, Pages 1783–1793
نویسندگان
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