کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
351017 618461 2011 8 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Realism, idealization, and potential negative impact of 3D virtual relationships
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Realism, idealization, and potential negative impact of 3D virtual relationships
چکیده انگلیسی

One hundred and ninety-nine participants, each of whom was currently involved in an intimate relationship within the 3D virtual world of Second Life, completed measures assessing whether they (1) viewed their 3D virtual relationship as an exercise in fantasy or one that had a quality of realism, and (2) perceived the personality characteristics of their 3D partner in more positive or idealized terms than a current or recent real life partner. Additionally, 71 of the 199 participants (36%) who were concurrently involved in a real life romantic relationship as well as their Second Life relationship provided data regarding the potential negative impact of Second Life relationships on co-occurring real life relationships. Results indicated that (1) the majority of participants viewed their Second Life relationships as real rather than as a form of game-playing, (2) participants generally reported more positive or idealized personality traits for their Second Life partners compared to their real life partners, and (3) a portion of participants in co-occurring Second Life and real life relationships indicated that their virtual relationship served as an emotional competitor or potential threat to their real life relationship, with the potential for detrimental effects rising as the couple progressively adds non-immersive digital and physical channels of communication to the original 3D relationship.


► The study involved 199 participants, each of whom was in an intimate relationship within the 3D virtual world of Second Life.
► Participants viewed their 3D relationship as real rather than as an exercise in fantasy or a form of game playing.
► Participants generally reported more positive or idealized personality traits for their virtual partner than their real life partner.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 27, Issue 5, September 2011, Pages 2039–2046
نویسندگان
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