کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
381818 659768 2015 6 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Modality specific assessment of video game player’s experience using the Emotiv
ترجمه فارسی عنوان
روش ارزیابی خاص از تجربه بازیکن بازی های ویدئویی با استفاده از Emotiv
کلمات کلیدی
Emotiv EPOC؛ بازی های ویدئویی؛ شناختی؛ الکتروانسفالوگرافی
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
چکیده انگلیسی


• Emotiv headset can be used to assess user experience while playing video games.
• Significant differences found among different gaming modalities.
• Beta and gamma power were significantly increased during high intensity events.

A growing body of literature has emerged that focuses upon cognitive assessment of video game player experience. Given the growing popularity of video gaming and the increasing literature on cognitive aspects of video gamers, there is a growing need for novel approaches to assessment of the cognitive processes that occur while persons are immersed in video games. In this study, we assessed various stimulus modalities and gaming events using an off-the-shelf EEG devise. A significant difference was found among different stimulus modalities with increasingly difficult cognitive demands. Specifically, beta and gamma power were significantly increased during high intensity events when compared to low intensity gaming events. Our findings suggest that the Emotiv EEG can be used to differentiate between varying stimulus modalities and accompanying cognitive processes.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Entertainment Computing - Volume 7, March 2015, Pages 1–6
نویسندگان
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