کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
400942 1439014 2011 14 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Psychological needs and virtual worlds: Case Second Life
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
پیش نمایش صفحه اول مقاله
Psychological needs and virtual worlds: Case Second Life
چکیده انگلیسی

The most advanced contemporary virtual worlds provide their users with a possibility for living versatile virtual lives together with other users. A growing number of users worldwide are utilizing this possibility. The aim of this research was to study active virtual world users' satisfaction of psychological needs both inworld and outworld. A global online survey for the users of Second Life was constructed based on a model of ten psychological needs. The results based on 258 responses indicated that self-esteem, autonomy and physical thriving were the most highly satisfied needs inworld. Furthermore, the results indicated that autonomy, physical thriving, and money-luxury were needs, which were satisfied to a significantly larger extent in the virtual world than in the users' real lives (when not using a computer). On the other hand, the needs for competence, relatedness, security, and popularity-influence were more extensively satisfied in the users' daily lives than when in Second Life. The qualitative findings highlighted relatedness needs as motivations for Second Life usage and revealed five central themes in the motivations for Second Life usage: Second Life as self-therapy, as a source of instant pleasures, as liberation from social norms, as a tool for self-expression, and as exploration and novelty. In all, the findings suggest that the use of advanced virtual worlds is driven by a variety of different psychological needs. Virtual world usage is also related to need satisfaction in the users' lives outside the virtual world.


► Second Life users' psychological needs underlying their usage were studied.
► The use of the virtual world is motivated by a variety of different psychological needs.
► Autonomy, self-esteem, and relatedness were among the most prominent needs.
► The users' virtual lives affect their real lives and vice versa.
► Second Life is often used as a form of self-therapy.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: International Journal of Human-Computer Studies - Volume 69, Issue 12, December 2011, Pages 787–800
نویسندگان
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