Keywords: لذت بردن; Enjoyment; Self-perceived ability; Twin studies; Cross-cultural study; Teacher/classroom effect; Individual differences;
مقالات ISI ترجمه شده لذت بردن
مقالات ISI لذت بردن (ترجمه نشده)
مقالات زیر هنوز به فارسی ترجمه نشده اند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
Keywords: لذت بردن; Immersive journalism; 360-degree video; Presence; Information processing; Credibility; Enjoyment;
Keywords: لذت بردن; Social couponing; Enjoyment; E-commerce; Promotion;
Keywords: لذت بردن; Adolescence; Enjoyment; Desire; Sexual act; Deception; Crisis in the adolescence; Renouncement; Creation; Paternal authority; Adolescencia; Goce; Deseo; Acto sexual; Decepción; Crisis en la adolescencia; Abandono; Creación; Autoridad paterna;
Keywords: لذت بردن; Adolescencia; Goce; Deseo; Acto sexual; Decepción; Crisis en la adolescencia; Abandono; Creación; Autoridad paterna; Adolescence; Enjoyment; Desire; Sexual act; Deception; Crisis in the adolescence; Renouncement; Creation; Paternal authority;
Keywords: لذت بردن; Enjoyment; Football; Heart rate; Small-sided games; Training;
Keywords: لذت بردن; Media; Sharing; Pictures; Memory; Engagement; Enjoyment;
Keywords: لذت بردن; Online gambling; TRA; Enjoyment;
Keywords: لذت بردن; Achievement emotions; Enjoyment; Boredom; Academic achievement; Control-value theory;
Keywords: لذت بردن; Student emotions; Interpersonal theory; Enjoyment; Anxiety; Cross-classified multilevel analysis;
Keywords: لذت بردن; Music; Emotions; Sadness; Pleasure; Hedonic shift; Enjoyment;
Keywords: لذت بردن; Digital games; Perceived realism; Enjoyment; Shooting games;
Keywords: لذت بردن; Affect; Enjoyment; Exercise intensity; Interval; Affective valence;
Keywords: لذت بردن; Power poses; Power feelings; Motion controllers; Enjoyment; Presence; Video games;
Keywords: لذت بردن; Cooking; Experiment; Randomised controlled study; Confidence; Enjoyment; Perceived difficulty; Basic ingredients; Ireland; SCT; Social Cognitive Theory; BCT; Behavioural Change Technique; ROI; Republic of Ireland; NI; Northern Ireland; UK; United Kingdom;
Keywords: لذت بردن; Balance; Depression; Enjoyment; Exergaming; Physical functioning; Quality of life;
Keywords: لذت بردن; Enjoyment; Mobile learning game; Learning styles; Collaboration skills; Computer game attitude; Minecraft;
Keywords: لذت بردن; Creative mindsets; Implicit theories; Beliefs; Achievement goals; Enjoyment; Business education;
Keywords: لذت بردن; Emotional expectations; Product expectations; User experience evaluation; Subjective usability; Enjoyment; Long-term user experience; Near-field communication;
Keywords: لذت بردن; Affective Disposition Theory; Character development; Morally ambiguous characters; Enjoyment; Viewer responses;
Keywords: لذت بردن; Pricing; Satiation; Consumption experiences; Enjoyment;
Keywords: لذت بردن; Mobile games; Enjoyment; Continued use; Post-adoption behavior;
Keywords: لذت بردن; Multitasking; Emotion; Memory; Enjoyment; Signal detection analysis; Media messages;
Keywords: لذت بردن; Aerobic interval training; Affective valence; Enjoyment; Tolerability; Adherence;
Keywords: لذت بردن; motivation; enjoyment; cooperation; team learning;
Keywords: لذت بردن; Entertaining educational online videos; Enjoyment; Appreciation; Objective knowledge; Subjective knowledge; Behavioral intentions;
Keywords: لذت بردن; Programme of International Student Achievement (PISA); Attitude toward school; Self-efficacy; Enjoyment; Teacher-student relations;
Keywords: لذت بردن; Social networking service; Ubiquitous connectivity; Social presence; Privacy concern; Enjoyment; Continuance intention;
Keywords: لذت بردن; Mental models; Video games; Immersion; Enjoyment; Aggressive intentions; Controller manipulation;
Keywords: لذت بردن; Achievement emotions; Boredom; Enjoyment; Coping; Emotion regulation;
Keywords: لذت بردن; Older adults; Physical activity; Acceptability; Enjoyment; Value; Meta-synthesis;
Keywords: لذت بردن; Mobile social networking service; Social self-efficacy; Enjoyment; Technology addiction; High engagement; Habit;
Keywords: لذت بردن; Online game adoption; Uses and gratifications; Enjoyment; Visual appeals; Social interaction; Achievement; Flow experience;
Keywords: لذت بردن; Competition; Cooperation; Conjunctive task; In-group; Out-group; Social identity; Intrinsic motivation; Enjoyment; Performance; Computer game; Serious game; Cooperative/collaborative learning; Interactive learning environments;
Keywords: لذت بردن; Performance; Commitment; Enjoyment; Effort; Mediation;
Keywords: لذت بردن; Inequality; Spatial inequity measurement; Public facility distribution; Enjoyment; Hamadan city; Iran;
Keywords: لذت بردن; E-banking; Gamification; Ease-of-use; Usefulness; Socialness; Enjoyment; Intention to use; E-business;
Keywords: لذت بردن; Physical activity; Intervention; Self-efficacy; Motivation; Enjoyment; Bariatric surgery;
Keywords: لذت بردن; Fear of missing out; Positive mood theory; Continuance intention; Enjoyment; Perceived information privacy risk;
Keywords: لذت بردن; Social TV; Need to belong; Twitter; Enjoyment; Social gratifications; Personality;
Keywords: لذت بردن; The opening process; Surprise; Enjoyment
Keywords: لذت بردن; Internet use; Guilty pleasure; Procrastination; Enjoyment; Social media; Cats;
Keywords: لذت بردن; Dive tourism; Scuba diving; Management; Ecotourism; Marine protected area; Brazil; Abrolhos Bank; Enjoyment
Keywords: لذت بردن; Positively remembered meals; Memorability; Enjoyment; Context factors; Food Involvement Scale (FIS); Emotional Intensity Scale (EIS)
Keywords: لذت بردن; Bicycling; Cycling; Risk perception; Enjoyment; Health benefits; Public health;
Keywords: لذت بردن; Youth sport; Goal orientation; Motivational climate; Enjoyment; Sports competence; Self-esteem;
Keywords: لذت بردن; Media multi-tasking; Enjoyment; Encoding; Facebook; Immersion;
Keywords: لذت بردن; Violent media; Aggression; Hostile attribution bias; Enjoyment; Competency; Frustration;
Keywords: لذت بردن; Active video games; Exergames; Object control skills; Enjoyment; Elementary education
Keywords: لذت بردن; Digital game; Entertainment; Engagement; Enjoyment; Playability; Player experience;