کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
458293 696129 2007 17 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
An efficient immersion-based watershed transform method and its prototype architecture
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر شبکه های کامپیوتری و ارتباطات
پیش نمایش صفحه اول مقاله
An efficient immersion-based watershed transform method and its prototype architecture
چکیده انگلیسی

This paper describes an improved immersion-based watershed algorithm to compute the watershed lines for segmentation of digital gray scale images and its hardware implementation. The proposed algorithm is devoid of certain disadvantages inherent in a conventional immersion-based algorithm originally proposed by Vincent and Soille. Flooding of catchment basins from pre-determined regional minima and conditional neighborhood comparisons while processing the eight neighboring pixels of a labeled center pixel ensures thin continuous watershed lines. Reduced computational complexity and increased throughput compared to the conventional algorithm occurs from simultaneous determination of labels of various neighboring pixels. The complexity of the proposed algorithm is analyzed. The results of running both the proposed and the conventional algorithm on different test images clearly establish the superiority of the proposed algorithm. A prototype architecture designed to implement the proposed watershed algorithm has been modelled in VHDL and synthesized for Virtex FPGA. The FPGA implementation results show acceptable performance of the proposed architecture.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Journal of Systems Architecture - Volume 53, Issue 4, April 2007, Pages 210–226
نویسندگان
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