کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
1015681 939892 2012 9 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
eAnarchy
موضوعات مرتبط
علوم انسانی و اجتماعی مدیریت، کسب و کار و حسابداری کسب و کار و مدیریت بین المللی
پیش نمایش صفحه اول مقاله
eAnarchy
چکیده انگلیسی

Today's massively multiplayer online role-playing games (MMOs) are effectively prototyping collaboration technologies and motivation schemes that may be used to operate government programs in the future, using largely volunteer labor. Examples analyzed here include World of Warcraft, Battleground Europe, Final Fantasy XI, and a fictional game named Carnage played both online and in the physical world. Four main topics covered are the user interface, groupware to support social interaction, electronic vigilantism, and the integration of technology with humanities to create online subcultures. Widespread dissatisfaction with the performance of governments in advanced post-industrial societies suggests that fresh thinking is needed, and MMOs provide a number of ideas that might become significant in future years.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Futures - Volume 44, Issue 9, November 2012, Pages 823–831
نویسندگان
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