کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
10327133 680702 2005 18 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
A Visibility Sphere Marching algorithm of constructing polyhedral models for haptic sculpting and product prototyping
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
پیش نمایش صفحه اول مقاله
A Visibility Sphere Marching algorithm of constructing polyhedral models for haptic sculpting and product prototyping
چکیده انگلیسی
This paper presents a Visibility Sphere Marching algorithm of constructing polyhedral models from Dexel volume models for haptic virtual sculpting. Dexel volume models are used as the in-process models representation during interactive modification in a haptic virtual sculpting system. The stock material represented in a Dexel volume model is sculpted into a designed model using a developed haptic sculpting system. The sculpted Dexel volume models are converted to polyhedral surface models in STL format by the proposed visibility sphere marching algorithm. The conversion turns out to be an interesting and challenging problem. The proposed visibility sphere marching algorithm consists of three sub-algorithms: (i) roof and floor covering, (ii) wall-building, and (iii) hole-filling algorithms. The polyhedral surface models converted from the Dexel volume models can then be input to and processed by available computer-aided manufacturing (CAM) or rapid prototyping systems. The presented technique can be used in virtual sculpting, CAD/CAM, numerically controlled machining verification and rapid prototyping.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Robotics and Computer-Integrated Manufacturing - Volume 21, Issue 1, February 2005, Pages 19-36
نویسندگان
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