کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
1114308 1488411 2014 9 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Gamification in Consumer Marketing - Future or Fallacy?
موضوعات مرتبط
علوم انسانی و اجتماعی علوم انسانی و هنر هنر و علوم انسانی (عمومی)
پیش نمایش صفحه اول مقاله
Gamification in Consumer Marketing - Future or Fallacy?
چکیده انگلیسی

Academic literature examining the expected adoption rate of gamification in marketing campaigns is nonexistent. Peculiar, as gamification's primary goals perfectly align with three core-marketing concepts: engagement, brand loyalty and brand awareness. Marketing executives interviewed for this study agree that the potential impact is promising. As a consequence, we expect the adoption rate to accelerate in the near future. The knowledge contained in this paper facilitates marketing agencies in making a more informed decision on whether to enter the gamification market and provides directions for future academic research.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Procedia - Social and Behavioral Sciences - Volume 148, 25 August 2014, Pages 194-202